Given that Steam has around 100 million active monthly gamers, that's one heck of a lot of people who could be at risk from this security vulnerability. ![]() ![]() 72% of all Steam gamers use the Windows 10 platform, according to the July 2019 figures from Steam itself. However, if you add all Windows versions together, it brings the total number of players up to 96%. ![]() Steam itself has approximately 100 million active users each month, out of a "membership" in excess of a billion. How many Windows gamers are at risk in total? However, because it was not dealt with quickly, and the proof of concept is now out there, it has escalated into a critical one in my never humble opinion. This started as a relatively moderate, in terms of risk, vulnerability.
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